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AI GAME PLAYING APPROACH FOR FAST PROCESSOR ALLOCATION IN HYPERCUBE SYSTEMS USING VEITCH DIAGRAM 
Author(s): Srinivasan T , Srikanth Pjs , Praveen K , Harish Subramaniam L
Paper abstract: In this journal, we present a method called “AI Game Playing Approach for Fast Processor Allocation in Hypercube Systems using Veitch diagram (AIPA)” which achieves a fast and complete subcube recognition with a complexity that is far less than that of Gray Code (GC), Buddy, Modified Buddy, Modified Gray Code, Free List, Heuristic Processor Allocation (HPA), Tree Collapsing (TC) and other existing allocation policies. The crux of the strategy is to identify a free subcube that can fit the Veitch diagram (also called as the Karnaugh map or K-map). The cells in the Veitch diagram attribute the processors. An AI Game playing approach is applied to ensure optimality along with a graph coloring approach with a resultant penalty factor computation, for effective implementation of the strategy. The algorithm deals with cubic as well as non-cubic allocation and is not only statically optimal but also optimal in a dynamic environment. Extensive performance analysis has been carried out with outcomes discussed comparatively with other allocation strategies. It is shown that our approach supersedes many others in terms of allocation and deallocation costs. The algorithm is also efficient in memory utilization and minimization of system fragmentation. Moreover, the simulation results illustrate that the AIPA strategy significantly improves performance.
Keywords: External / Internal Fragmentation, Graph Coloring, Hypercube, Incomplete subcube, Veitch diagram, Penalty Factor, Processor Allocation / Deallocation, AI Game Playing.
Type: Journal Paper  
Full Contents (click to dowload):  
First Page: 57 
Last Page: 72 
Year: 2006  
Editors: Pedro Isaías and Marcin Paprzycki  
ISBN: ISSN: 1646-3692  
Language: English  
Conference Name: IADIS International Journal on Computer Science and Information System  
Volume: V I, 1  

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