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SINGLE-PASS MULTI-VIEW RENDERING 
Author(s): Thomas Hübner, Yanci Zhang, Renato Pajarola
Paper abstract: The fundamental drawback of current stereo and multi-view display techniques is the necessity to perform multi-pass rendering (one pass for each separate view) and subsequent image composition-andmasking for generating multi-stereo views. Thus the rendering time increases in general linearly with the number of rendered views. An increase in frame-rate can be achieved by sub-resolution rendering and extrapolation before display, at the expense of degraded image quality. To overcome these disadvantages, we introduce a new method for rendering volumes, points and triangles meshes on multi-view auto-stereoscopic displays. Our method exploits the programmability of modern graphic processing units (GPUs) for rendering multi-stereo views in a single rendering pass. The views are calculated directly on the GPU including sub-pixel wavelength selective views. We describe our algorithm precisely and provide details about its implementation. Experimental results demonstrate the performance advantages of our single-pass multi-view rendering algorithms compared to the standard multi-pass rendering approaches.
Keywords: Multi-View Rendering, Volume Visualization, Point Splatting, Triangle Meshes, Three- Dimensional Displays
Type: Journal Paper  
Full Contents (click to dowload):  
First Page: 122 
Last Page: 140 
Year: 2007  
Editors: Pedro Isaías and Marcin Paprzycki  
ISBN: ISSN: 1646-3692  
Language: English  
Conference Name: IADIS International Journal on Computer Science and Information System  
Volume: V II, 2  

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