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IMAGE-SPACE SHEET-BUFFERED SPLATTING ON THE GPU 
Author(s): Sergi Grau, Dani Tost
Paper abstract: Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially suitable for zoomed views of the data and point-based surface models, that projects the voxels in slabs perpendicular to the viewing direction. Recently, a GPU design of this method has been proposed that considerably accelerates the rendering stage. However, the bottleneck of the method is the computation of the buckets, i.e the structure handling the voxels to be rendered in each slab. This stage of the method is done on the CPU. In this paper, we propose a new design of the method that creates and manages the buckets on the GPU. The proposed method is more than three times faster than the previous ones.
Keywords: Volume rendering. Splatting. GPU.
Type: Journal Paper  
Full Contents (click to dowload):  
First Page: 141 
Last Page: 150 
Year: 2007  
Editors: Pedro Isaías and Marcin Paprzycki  
ISBN: ISSN: 1646-3692  
Language: English  
Conference Name: IADIS International Journal on Computer Science and Information System  
Volume: V II, 2  

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