Paper abstract: Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially
suitable for zoomed views of the data and point-based surface models, that projects the voxels in slabs
perpendicular to the viewing direction. Recently, a GPU design of this method has been proposed that
considerably accelerates the rendering stage. However, the bottleneck of the method is the computation
of the buckets, i.e the structure handling the voxels to be rendered in each slab. This stage of the method
is done on the CPU. In this paper, we propose a new design of the method that creates and manages the
buckets on the GPU. The proposed method is more than three times faster than the previous ones.
Keywords:
Volume rendering. Splatting. GPU.
Type:
Journal Paper
Full Contents (click to dowload):
First Page: 141
Last Page: 150
Year:
2007
Editors:
Pedro Isaías and Marcin Paprzycki
ISBN:
ISSN: 1646-3692
Language:
English
Conference Name:
IADIS International Journal on Computer Science and Information System