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SOCIAL NETWORK ANALYSIS OF VIRTUAL COMMUNITIES IN ONLINE GAMES 
Author(s): Lia Carrari Rodrigues, Pollyana Notargiacomo Mustaro
Paper abstract: Online games have had a noticeable increase in the market. Today, many people interact for hours in a virtual gaming world called the Massive Multiplayer Online Role-Playing Game (MMORPG). Players maintain relationships and build large communities, which are formed by diverse people who establish links in very different ways. The research analyzed the development of these communities through the application of the graph theory and the elements that pertain to social network analysis. For this matter, a study was made with the players of the Ragnarök Online, brought to Brazil in 2004, where the profile of the player, the game’s workings and its communication elements were all taken into consideration.
Keywords: Virtual Communities, Social Networks, MMORPG, Graphs
Type: Journal Paper  
Full Contents ( if you are a member please login):
First Page: 13 
Last Page: 26 
Year: 2008  
Editors: Pedro Isaías and Marcin Paprzycki  
ISBN: ISSN: 1646-3692  
Language: English  
Conference Name: IADIS International Journal on Computer Science and Information System  
Volume: V III, 2  

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