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A METHOD FOR AUTOMATICALLY CREATING 3D ANIMATED SCENES FROM ANNOTATED FICTION TEXT 
Author(s): Kevin Glass, Shaun Bangay
Paper abstract: This paper describes a strategy for automatically converting fiction text into 3D animations. It assumes the existence of fiction text annotated with avatar, object, setting, transition and relation annotations, and presents a transformation process that converts annotated text into quantified constraint systems, the solutions to which are used in the population of 3D environments. Constraint solutions are valid over temporal intervals, ensuring that consistent dynamic behaviour is produced. A substantial level of automation is achieved, while providing opportunities for creative manual intervention in animation process. The process is demonstrated using annotated examples drawn from popular fiction text that are converted into animation sequences, confirming that the desired results can be achieved with only highlevel human direction.
Keywords: Text to scene conversion, story visualization, computer graphics, constraint optimization.
Type: Journal Paper  
Full Contents ( if you are a member please login):
First Page: 103 
Last Page: 119 
Year: 2009  
Editors: Pedro Isaías and Marcin Paprzycki  
ISBN: ISSN: 1646-3692  
Language: English  
Conference Name: IADIS International Journal on Computer Science and Information System  
Volume: V IV,2  

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