A METHOD FOR AUTOMATICALLY CREATING 3D ANIMATED SCENES FROM ANNOTATED FICTION TEXT
Author(s):
Kevin Glass,
Shaun Bangay
Paper abstract: This paper describes a strategy for automatically converting fiction text into 3D animations. It assumes
the existence of fiction text annotated with avatar, object, setting, transition and relation annotations, and
presents a transformation process that converts annotated text into quantified constraint systems, the
solutions to which are used in the population of 3D environments. Constraint solutions are valid over
temporal intervals, ensuring that consistent dynamic behaviour is produced. A substantial level of
automation is achieved, while providing opportunities for creative manual intervention in animation
process. The process is demonstrated using annotated examples drawn from popular fiction text that are
converted into animation sequences, confirming that the desired results can be achieved with only highlevel
human direction.
Keywords:
Text to scene conversion, story visualization, computer graphics, constraint optimization.